![]() I'll come back to this for sure because I have too much time invested in what I've done AND everything works without a hitch. ![]() ![]() In other words, I'm too busy and too tired to do anything but work. All of the flooding in Texas has chopped a 5 month drilling season in half. That dev A-hole 'Jorge' over at Obsidian/Bethesda took my scheme and used it for those triggered fade to black scenes.įor right now RL calls. IF you want an idea of how it works go pat Joana at Gomorrah a visit or Red Lucy. FNVSE addresses a lot of that but nothing in te mod calls for extended scripts. This save the hassle of dealing with script variable and the broken NV GECK not liking them. The player enters a trigger zone and if the question conditions are met then the animations run at a specific marker. Adds custom weapons from AWOP, Professional 22, and many other mods to the world. Adds all the weapons from FOOK and Classic Fallout Weapons into one neat package. I am making the mod this way for two reasons and they are both very popular and very game-breaking mods.įor how I am triggering the animations I am using the same scheme I did when I made the FO3 Chryslus Bar and Grill mod. Best new vegas mod ever,this mod installs quite alot its a big one,gonna run the rest of this tomorrow. Everything I'm making is self-contained furniture, animations, dialogue, meshes, textures, etc. I'm not taking into consideration any frameworks or other mods.
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